The development of new tools and techniques for designing sound and sound spaces is the main focus of our research. Thus, over the last few years, we developed a range of tools including the AROS (Acousmatic-Room-Orchestration-System) and the Klangleuchter. With our 21-channel Sounddome, installed in the summer of 2016, we are now able to work with new spatial sound formats such as Auro-3D. We also have a keen interest in the intelligent integration of different types of media. New forms of human-machine-interaction are a core theme here. Practical applications of our findings include sound design in touch screens, interactive tables and generative ambient sound systems. 

Simulated Reality

Immersive 3D-Audio allows an acoustic all-round view for the ear.

The Sound of Silence

Soundmasking as a means for the acoustic design of problematic spaces.

Touch the Sound

Tactile sound design makes sound and music tangible.

Complexity of Soundscapes

3D field recordings allow exact spatial recordings.


Interactive Audio Environments

Generative and interactive sound puts the visitor into the center of the action.

The Taste of Sound

Research on the symbiosis of sound and taste as an acoustic pleasure of the palate.

Orchestrated Sound

Akusmatic orchestration transforms architecture into an instrument of sound.

A Sound Chandelier

The Sound Chandelier as a means for the projection of sound events.